Mastrgamr™ Admin


  Age : 17 Joined : 21 Jan 2008 Posts : 246 Location : NYC, NY Guild Members Level:
   (72/100)
| Subject: III. "Hierarchy" Sun Jan 27, 2008 8:54 pm | |
| (I'm still thinking of whether i want to do this or not, but here it is.)
This is simple I will choose 2-3 (most likely just 2) people that I know I can trust to co-lead the guild. The purpose of this is to have the Guild running 24/7. This group of trusted officials will be known as "The Council" in the forums. When I am not on I will pass the Guild lead, and when co-leader #2 is logged of he/she will pass, etc.
Post reply on what you think of this. |
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Vertigo_ Guild Forum Addict


  Age : 23 Joined : 03 Feb 2008 Posts : 220 Location : In The Gentoo Code. Humor : There are 10 kinds of people, those that know binary and those that don't. Guild Members Level:
   (47/100)
| Subject: Re: III. "Hierarchy" Mon Feb 04, 2008 2:26 pm | |
| I think it will be hard to find people with schedules that match or overlap well enough for this to work. Other wise it could be a good idea. _________________

 Tanda: BladesOfShadows - 48 DM AcidicDebris - 30 Summoner Pets: lvl44 Skell, lvl40 Pantera, lvl20 Tortus, lvl20 Poultry |
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Guest Guest
| Subject: Re: III. "Hierarchy" Sat Feb 09, 2008 1:55 am | |
| I'm no expert but I have run several small guilds in the past.
Rank and Authority have always been a touchy subject.
I have found that responsibility and function are a much better way of defining a guild structure. I come from a military background myself and have recently retired.
If the guild functions can be broken down and agreed upon, it is simply the nomination or volunteering of members to fill the roles that remain.
Just a few ideas are:
Council - you have already identified a need for a council to appoint and control
Recruiting - members who are familiar with the guild and its members and have a good understanding of how the game functions would make excellent recruiters
Finance - members appointed to snapping up bargains and reselling for guild profit
Social - In game events with prizes and benefits
Resources - Storage and distrubution of guild accumulated items to eligible members
Raid/DP - Planning and Coordination of guild raid/dp events
ClassMasters - Considered the senior 'Class' member/advisor for each specific class within the guild
Finally, and most importantly, defining the roles and responsibilities for all of the agreed positions is essential. This will ensure that appointed members know exactly what is expeted of them and also what others should expect from them.
I hope this helps to get members thinking about better ways to strcture the guild.
Mortasha :0) |
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BlueDiamonds New Member

Joined : 09 Feb 2008 Posts : 40 Guild Members Level:
   (54/100)
| Subject: Re: III. "Hierarchy" Sun Feb 10, 2008 4:31 am | |
| I agree with Toarok, BUT, be careful as to who you share leadership with, Trust is very important here as well as all the responsibilities that goes with it. Also, You will be asking 2 other ppl to be on at appointed times for the turn over of leadership, this will be the tricky part, specially since real life comes before a game. I hope that this can be worked out, because it would be to our advantage as a guild, to be able to recruit more ppl. It would be nice if the game allowed officer of some sort to assist the leader. |
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pistolwhipz New Member


  Age : 15 Joined : 29 Mar 2008 Posts : 44 Location : Australia Humor : The laws of time and space are like zap branaghan's love. HARD and fast! Guild Members Level:
   (22/100)
| Subject: Re: III. "Hierarchy" Sun Mar 30, 2008 1:02 am | |
| I think it is a BIG need for a Guild council and Class members for noobs (like me ) to find out which spell is worth getting...
and also like maybe like an experience calculator if thats even possible...  |
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HeartBreaker Senior Member


  Age : 15 Joined : 23 Mar 2008 Posts : 22 Location : Chicago IL Guild Members Level:
   (53/100)
| Subject: Re: III. "Hierarchy" Sun Mar 30, 2008 2:06 am | |
| | i think it sounds prety confusing |
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