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 III. "Hierarchy"

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Mastrgamr™
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Mastrgamr™


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PostSubject: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeSun Jan 27, 2008 1:54 pm

(I'm still thinking of whether i want to do this or not, but here it is.)

This is simple I will choose 2-3 (most likely just 2) people that I know I can trust to co-lead the guild. The purpose of this is to have the Guild running 24/7. This group of trusted officials will be known as "The Council" in the forums. When I am not on I will pass the Guild lead, and when co-leader #2 is logged of he/she will pass, etc.

Post reply on what you think of this.
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Vertigo_
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Registration date : 2008-02-03

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PostSubject: Re: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeMon Feb 04, 2008 7:26 am

I think it will be hard to find people with schedules that match or overlap well enough for this to work. Other wise it could be a good idea.
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PostSubject: Re: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeFri Feb 08, 2008 6:55 pm

I'm no expert but I have run several small guilds in the past.

Rank and Authority have always been a touchy subject.

I have found that responsibility and function are a much better way of defining a guild structure. I come from a military background myself and have recently retired.

If the guild functions can be broken down and agreed upon, it is simply the nomination or volunteering of members to fill the roles that remain.

Just a few ideas are:

Council - you have already identified a need for a council to appoint and control

Recruiting - members who are familiar with the guild and its members and have a good understanding of how the game functions would make excellent recruiters

Finance - members appointed to snapping up bargains and reselling for guild profit

Social - In game events with prizes and benefits

Resources - Storage and distrubution of guild accumulated items to eligible members

Raid/DP - Planning and Coordination of guild raid/dp events

ClassMasters - Considered the senior 'Class' member/advisor for each specific class within the guild


Finally, and most importantly, defining the roles and responsibilities for all of the agreed positions is essential. This will ensure that appointed members know exactly what is expeted of them and also what others should expect from them.

I hope this helps to get members thinking about better ways to strcture the guild.



Mortasha :0)
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BlueDiamonds
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Number of posts : 40
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PostSubject: Re: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeSat Feb 09, 2008 9:31 pm

I agree with Toarok, BUT, be careful as to who you share leadership with, Trust is very important here as well as all the responsibilities that goes with it. Also, You will be asking 2 other ppl to be on at appointed times for the turn over of leadership, this will be the tricky part, specially since real life comes before a game.
I hope that this can be worked out, because it would be to our advantage as a guild, to be able to recruit more ppl. It would be nice if the game allowed officer of some sort to assist the leader.
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pistolwhipz
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PostSubject: Re: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeSat Mar 29, 2008 7:02 pm

I think it is a BIG need for a Guild council and Class members for noobs (like me ) to find out which spell is worth getting...

and also like maybe like an experience calculator if thats even possible... Wink
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HeartBreaker
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Number of posts : 22
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Registration date : 2008-03-23

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PostSubject: Re: III. "Hierarchy"   III. "Hierarchy" Icon_minitimeSat Mar 29, 2008 8:06 pm

i think it sounds prety confusing
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